Consoles I Always Wanted (but never got)

Every kid had a few things that they always wanted but never did end up getting under the tree or as a birthday present, despite the constant begging. Granted, I was an only child…so I was fortunate to get most of what I wanted in the gaming department thanks to flea markets and good report cards. Still, some things slipped through the cracks. And, if I’m going to be completely honest, they did so for the better in most cases.

I was a huge Nintendo fan as a kid. I proudly spent many mornings watching a box set of the Super Mario Bros. Super Show and spent the entire third grade getting every last exit in Super Mario World. I have had every system the big N has put out from the NES to the recent Nintendo Switch, with the exception of this one. The Virtual Boy was released in 1995 to give fans something to do before the launch of Nintendo’s next big thing- the Nintendo “Ultra” 64. It promised to offer virtual reality- something that just wasn’t ready for the consumer market. Like the Power Glove, the initial cost of production was incredibly high (and therfore, would have had to be sold at insanely high prices to make profit). As such, the technology was dumbed down to make the thing affordable. Combine this with Nintendo’s intention of the Virtual Boy being mere filler, and you have a system that was more responsible for eyesores than enjoyment. Looking back, I’m glad I never got this one. Even 15 years ago, finding one of these in the blue was a rare occurance. I’m content with emulation when it comes to this console, especially since most Virtual Boy emulators allow you to swap the eyekilling red and black color scheme for a more bearbale black and white.
Photo from Wikipedia
Nowadays, games and phones go together like bread and butter. But back in 2003, being able to play something other than Snake on a phone was still a novel concept. The Nokia N-Gage was marketed on the premise of being able to play more fleshed out games (Rayman, Tomb Raider to name a couple) AND perform the functions of any cell phone. The N-Gage was pretty expensive when it first launched in 2003, retailing at $299. Couple this with the fact that I was 7 years old at the time of the N-Gage’s release, and you had a recipe for a “Hell no!” from my folks. Looking back, I’m again glad that I didn’t get one of these. The game library was fairly lackluster…the Game Boy Advance had me covered for long car rides and school bus routes.(Photo:Wikipedia)
I was a huge fan of Crystal Dynamics’ Gex series as a kid. I  So much, in fact, that I wanted a 3DO just to play the original entry in the series on the first platform it appeared on. It was a somewhat trivial reason for wanting this system, but even if I convinced my folks to let me have one, it remained elusive and is still tough to find in the wild. I can’t see much reason to own one other than for that same (silly) reason, even now. Photo: Wikipedia
The best has been saved for last- NEC’s Turbografx16. This was the odd man out during the great console war of the 90’s, and although it was first to the punch in terms of offering 16 bit games, it received little fanfare in North America since Nintendo and Sega were all the rage. I was finally able to get a hold of the system’s supply of good platformers and seemingly infinite shoot ’em ups thanks to emulation. I had only ever seen this one in back issues of gaming magazines and photos online as a kid, and to this day have never actually had its controller in my eager palms. Given the high cost of the system and even higher cost of even the most common games, I guess emulating will have to do unless I come across a golden deal of sorts. Photo:

What was the gaming system (or systems) that you always wanted but never got? Leave a comment and let us know!


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